Visage

I love being scared ā€“ within video games at least. I vividly recall standing in an electronics shop as a child, watching a rolling demo of the pioneering survival horror title Alone In The Dark and feeling an excitement Iā€™d just never felt for Mario or Sonic. Then, in 1996, I played Resident Evil on the original PlayStation for the very first time and the deal was done. Iā€™ve been looking for video games to scare me in new and innovative ways in all the years that have followed.

The closest a video game has ever come to breaking me was 2013ā€™s Outlast. The first few hours of Resident Evil 7: Biohazard ran me close and the playable Silent Hills demo P.T. might have finished me off if it had lasted just a minute longer, but it was Red Barrelsā€™Outlast that saw me shrieking like a squirrel in a bonfire. I made a pact with my wife to only play it when she was in the room, but as it turned out, the game creeped her out as well so I am currently trapped in an asylums basement, in the dark, with something horrible creeping around. I will probably always be there, because I canā€™t imagine ever playing Outlast ever again.

Outlast
Outlast. Credit: Red Barrels

Until that game, Iā€™d spent years telling people that the scariest game Iā€™d ever played was 2003ā€™s Fatal Frame II: Crimson Butterfly for the PS2. Iā€™m not alone in feeling this way. The Last Of Us creator Neil Druckmann, a person who knows a thing or two about terrifying video games, describes the game as ā€œthe scariest kind of experience in any mediumā€. He continues: ā€œI havenā€™t seen a movie that comes closeā€¦ā€

And yet I must report that Iā€™ve now played a video game scarier than either Fatal Frame II or Outlast. Itā€™s called Visage, and it might actually be too much.

Visage
Visage. Credit: SadSquare Studio

Made by relative unknowns SadSquare Studio, Visage ā€“ in which your own home is besieged by restless spirits ā€“ is essentially a spiritual successor to the aforementioned P.T.. As you navigate your house, secrets about the spiritsā€™ violent ends are eked out of the shadows. You have to avoid losing your sanity ā€“ a device that, as a mental health advocate, has never sat particularly well with me ā€“ by staying out of the dark, and using candles, pills and lightbulbs to keep yourself mentally well. ā€˜Sanity metersā€™ are a well-worn device in survival horror, whether thatā€™s in genre peer Amnesia: The Dark Descent or Eternal Darkness back on the GameCube. But here itā€™s an irritation rather than a deal breaker, because the game is unquestionably petrifying.

Thereā€™s a running joke in Alien: Isolation fandom that 90% of players spent the majority of the game hid in an air vent, afraid to come out. I can take that one step further. Currently, in Visage, Iā€™m in my living room ā€“ a room you arrive at within a minute or so of starting the game ā€“ and I cannot leave. Thereā€™s no forcefield barring me from leaving. No locked door. No shackles on my feet, either. I just know that I am safe in the living room. I am alive in the living room. Here, there is warmth and there is safety. Outside it, there are ghosts and almost certain death.

All of which poses the question: ā€œHow scary is too scary?ā€ Thatā€™s a subjective question. It varies from player to player. But I take no joy from standing in my virtual living room, quivering, too scared to leave the room. And yet, I canā€™t seem to turn the game off and play Rocket League instead. I stay here, pacing around, trying to work up the courage to leave. Iā€™ve been trying to work out whether external factors are at play. Dumb pride, the fact the real world is scary enough without adding hyper-realistic ghosts to my playtime ā€“ or maybe Iā€™m just a massive wimp.

I hope I havenā€™t been broken by horror video games. Some of my happiest gaming memories involve being very scared, very late at night. Maybe I will leave the living room. Maybe I wonā€™t. One thing is for certain though: I will almost certainly, at some point, scream like a banshee.

The post Can a horror video game ever be too scary? appeared first on NME | Music, Film, TV, Gaming & Pop Culture News.

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