Unity has announced the acquisition of revolutionary digital character creation company Ziva Dynamics.
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Zivaâs technology allows users to create people, animals, or similar items like cloth, and have them deform in realistic ways. Zivaâs software has been featured in games like Hellblade: Senuaâs Sacrifice and Spider-Man: Miles Morales. Theyâve also contributed to Game of Thrones and Godzilla vs. Kong.
The terms of the deal werenât disclosed, but Unity plans to âdemocratiseâ Zivaâs tools, to make them easier to use for developers of all skill levels.
The acquisition was announced by Zivaâs wholly digital person, Emma, whose facial expressions were created using the ZRT Trainer.
âAt Unity, we are laser-focused on democratising tools for creators, so that the industryâs most brilliant gems are available to all, not just a select few. And we are continuously focused on helping artists make their dreams a reality,â reads Unityâs blog on the news.
âWhat we see in the extraordinary talent and tools behind our recent acquisitions like Weta Digital, SpeedTree, SyncSketch, Pixyz, and RestAR, is the core technology to make it easier, faster, and cheaper to have artists and all creators realise their visions. We want to make content creators superheroes and we intend to deliver the tools and services that make that happen,” Marc Whitten, Senior Vice President & General Manager at Unity, continued.
James Jacobs, Zivaâs CEO, told GamesBeat, âWhen Ziva was founded, we had this vision of making realistic character creation available to all creators. We think itâs going to be an important part of the future. When the opportunity presented itself to join forces with Unity, it was like a dream come true. They shared our values and our view of the world and the future.â
Earlier this week, recently uncovered documents revealed that the US Air Force approached Unity to develop a dogfight simulation for the âkill chainâ branch, a military term for sourcing data, acquiring targets, and using weapons against those targets, before performing a strike.
Unity was specifically chosen by the US Air Force so that the system would require fewer operators and provide âbetter immersion and simulation quality than existing systems.â The software is used by the US Air Forceâs Kill Chain Integration Branch. However, Unity stressed its simulation was for training purposes only.
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