Head of Xbox Phil Spencer has made another comment on Microsoftâs planned acquisition of Activision Blizzard in a recent interview, noting one of the key incentives.Â
In a recent interview with Bloomberg, Spencer touches on the popularity of mobile gaming, stating âI guess, regretfully as Microsoft, it’s not a place where we have a native platform. As gaming, coming from console and PC, we don’t have a lot of creative capability that has built hit mobile games.â
He continues: âBut we really started the discussions, internally at least, on Activision Blizzard around the capability they had on mobile, and then PC with Blizzard. Those are the two things that were really driving our interest.â
Activision and Blizzard have both had many notable hits within the mobile space. Perhaps the biggest is Candy Crush from developer King, which was acquired by Activision Blizzard back in February 2016.
There are also the likes of Call Of Duty: Mobile and Hearthstone, which saw a mobile release shortly after its initial launch on PC, both of which have been big successes for the publisher. Even Diablo Immortal, which has received an extremely negative fan reception, managed to net ÂŁ19.6million just two weeks after its release as a free-to-play game.
In that quarter, the company earned ÂŁ273.4million ($332million) and ÂŁ309.6million ($376million) from console and PC games respectively. Meanwhile, PC gaming single-handedly amassed a staggering ÂŁ684.3million ($831million). With those kinds of numbers, Spencerâs interest in further expanding into that market is understandable
The post Xbox head reveals key factor behind Activision acquisition appeared first on NME.