The makers of Star Wars Outlaws have defended the issues that have come alongside the launch of the game.
Star Wars Outlaws released today (August 30) but those that pre-ordered the Gold and Ultimate versions of the game got access to a three-day early access period – even if they had to restart their game after a few hours due to a new update.
Those that have already played the game have reported issues with progression, saves and bugs, with Ubisoft releasing a new patch yesterday to solve some of the issues.
Speaking to the BBC, Julian Gerighty, creative director for Massive Entertainment, explained that while those issues weren’t ideal, it’s actually a reflection on how ambitious they’ve been.
“When you have millions of players step into your world, you’d rather it not happen. It’s one of those things that we’ll keep a lookout for, keep correcting and keep improving,” he said.
“Somethings these things happen,” he added. “I think it’s very important that the bigger the game is, the more systems you have, the more complex that it’s going to be. So there’s a lot of things that we can do to improve the experiences. But it always has to be through the lens of the creative filter.”
Gerighty went on to say that the feedback from the community plays a massive part in “making things better and improving the game. We see it as more of an opportunity to examine how we can push things further in the future. And that’s going to be a part of the action plan on this game, too,” he added.
In a five-star review, NME wrote: “Outlaws feels like a proper Star Wars game, but isn’t tied down to the Skywalker saga. The world feels suitably massive, with plenty of places to explore, skills to learn and dodgy dealings to get involved in as developers create a unique, cohesive Star Wars title.”
However, not every review has been quite so positive, with Outlaws picking up a range of scores across the board.
In other news, a new Batman game is reportedly in the works, set in the same universe as Matt Reeves’ The Batman.
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