My friend Ali of the brilliant horror video games podcast Zero Brightness turned me onto a game the other day. Itâs called Hyper Light Drifter and Iâve been playing it obsessively ever since. Itâs not an especially new game â it debuted on PC, Xbox One and PS4 in 2016, Nintendo Switch in 2018 and iOS in 2019.
Itâs a game built on systems even older; itâs hard not to recall 1991âs The Legend Of Zelda: A Link To The Past when youâre exploring the gamesâ 2D, pixel art map. Or a game even older, 1985âs Atari-made, top-down, fantasy-themed hack and slash, Gauntlet. Fittingly, creator Alx Preston has described the game as his tribute to the SNES.
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The SNES, a wonderful machine, is a great reference point. Hyper Light Drifter has some of the most unique in-game art Iâve seen in yonks; bright, garish, neon colours paint the picture of a ruined world â which could either be somewhere in the distant past, or somewhere in the far future â strewn with the corpses of failed civilisations, and strange tribes of creatures walking its forests, mountains and underground lairs.
Thereâs another lick to it, though, that has exacerbated my obsession with the game. That is the physical well being of Hyper Line Drifterâs protagonist â presumably, the titular âDrifterâ.

As you make your way through the game, your character will suddenly stop, keel over and begin to cough up blood. At other times they will collapse, then wake up, woozy, somewhere else on the map. Thereâs also a blob of nasty, black goo that stalks you throughout the game. It transpires that the gameâs creator was born with congenital heart disease and has spent his life in and out of hospital with digestive and immune system issues relating to the condition.
Preston told The Guardian upon the gameâs release; âThe main character in Hyper Light Drifter âsuffers from a deadly illness, one he is desperately seeking a cure for. It haunts him, endlessly. Thatâs something Iâm keenly familiar withâŠâ
Iâm interested in the representation of illness within the medium I love so much. Iâve had Obsessive Compulsive Disorder (OCD) all my life. It makes life much more complicated â more traumatic â than I would have liked it to have been. And, Iâve never seen my condition depicted within a video game. Iâm not even convinced a depiction would work â OCD is both widely misrepresented as a condition solely concerning cleanliness and symmetry, and one where many of the obsessions and compulsions that make up a suffererâs existence are internal and unseen. Iâve had the condition so long now that a war can be raging inside my head, and nobody other than people who know me very well would know. How do you depict that on screen?

I donât have a congenital heart defect, so this is all supposition, but I do think that Preston has most likely captured the condition very well in his game, without never explicitly saying that the âDrifterâ shares the same illness as he. In this vagueness, the âDrifterâ becomes an avatar for many serious medical conditions. It made me think that maybe one day I might see OCD depicted accurately in game. Sure, you might not be able to show what the disorder looks like, but Hyper Light Drifter shows that you can depict the relentless, unpredictable grind â the fear that youâre on borrowed time, that the worst thing that can happen to a person might happen at any given time â of being seriously ill.
Games donât have the greatest history of depicting illness, and when they have â unsurprisingly â theyâve come from within the ever-progressive indie sector. Iâm thinking of 2016âs That Dragon Cancer, 2017âs What Remains Of Edith Finch â extremely poignant in depicting the tsunami of chaos unleashed upon a family when mental illness is concerned â and, while I objected to its depiction of psychosis as a âsuperpowerâ, the evocative Hellblade: Senuaâs Sacrifice. Iâm excited about the sequel, Senuaâs Saga: Hellblade II, which is being touted for release this year. If they can tilt the balance more towards fear, confusion and suffering than being gifted, then I think it could be a really important, era defining game. Weâll see.
We often say that representation is important, and it is, hugely, especially within a medium like games, one with such reach and such influence. But we donât say that representation is thrilling, anywhere nearly enough. Illnesses like OCD or a congenital heart disease are frightening and isolating. Within this, seeing yourself accurately depicted within culture is an experience that nigh on transcendent. I hope I get to experience that when Iâm playing a game someday.
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