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Last month I found myself celebrating my 40th birthday ā yet, I donāt feel 40. When I think of 40, I think of wisdom. I think of responsibility. I think of brown cord trousers. This morning I spent over two hours on the sofa, in my underpants, clearing downtown Seattle of The Last Of Us Part IIās infected.
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Itās strange to think Iāve been alive almost as long as video games have been around. Sure, scientists had been mucking around in laboratoryās playing supersized versions of tic tac toe since the ā50s, but itās commonly accepted that the timeline of what we know video games to be began in 1972 with the introduction of Atariās Pong into games arcades.
Iconic, endlessly parodied, itās basic visuals engrained in popular culture; you know Pong even if youāve never played it. In 1975, Atari released a version you could play at home. By the late-ā70s the market was flooded with counterfeits and every home could play a really crap game of table tennis if they did so desire.
Then in 1980, I came along. I quickly found my family’s Pong rip-off in the drawer under the drinks cabinet. And nothing has ever been the same again.
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Iāve been present for most of video gamesā storied history. My growth has run parallel to the mediumsā. I was there for the ā80s Commodore/Sinclair wars I was there for the Amiga years. Golden years. Idyllic years. Years spent tinkering with Sensible World Of Soccer formations all day and all night.
I played Star Fox on the SNES at my friend Markās and Sonic The Hedgehog at Steveās. Then Christmas 1996 came and brought the PlayStation into my life, turning my focus from computer games to console forever. At university I hogged my houseshareās communal N64, the Sega Dreamcast, I bought a PS2, a PSP, an Xbox360, a Nintendo DS (and in 2009, when everyone lost their minds for 3D once more, a 3DS). I got a PS3, a PS4, an Xbox One and a Nintendo Switch.
And yet there have been times, recent ones, where Iāve felt discomfort while playing games. Said discomfort is relatively mild, a bit like having a small stone in your shoe, but itās enough to make me question how long I can stay engaged with my lifeās primary interest. Because things are different now.
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The 30-hour-plus campaign in The Last Of Us Part II doesnāt fill me with excitement, but worry as to where Iāll find the time. Iād really like to play Ghost Of Tsushima, but Iām not sure I can justify spending Ā£50 when I really should be topping up my pension. Somewhere in the cosmos my 14-year-old self just read that sentence and is distraught at what he grew up to be.
I tell my friends about new games they might like. āThereās this game called Fall Guys, itās amazing,ā I told my friend Matt last week. āItās sort of like Itās A Knockout, but on drugs.ā
In times gone by, Matt would have started the download before weād even got off the phone. But now? Heās sceptical heāll even find the time to play it. āThe kid isnāt sleeping at the moment. Heās teething, I think. If I get an hour Iām going to have to sleep.ā Again, somewhere in an alternate universe, my 14-year-old self is consoling Mattās 14-year-old self.
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But then I think about what Iāve seen in my lifetime; how rudimentary sprites have evolved into the realistic audio-visual feastās games have become. How gaming has come to permeate all walks of life. How alternate realities increasingly provide more fun and more inspiration than the dull, grey, cruel world that lives beyond their digital walls.
I canāt wait to see what happens next. What games look like in five years, 10, 15 or 20. Iām not giving up. Iām never giving up. Youāre gonna have to prise that DualShock controller out of my cold, dead hands as they lower me into the ground!
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