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NME

Max Payne 3 apparently had a prologue co-op campaign developed by Rockstar, before it was eventually scrapped.

That’s according to USA Today, who spoke to a source familiar with the project. This co-op campaign mode would’ve seen protagonist Max team up with an old cop partner from New York.

Both players would have been able to use the game’s slow down bullet-time mechanic during gameplay, and played through modified versions of the single-player maps, which included the Panama Canal, New York alleys, a cult compound and a South American gem mine.

“The London studio worked on it for about a year before the whole co-op campaign mode was dropped. Focus moved over to the multiplayer modes including Gang Wars. Some of the maps ended up in the single-player campaign,” the source said.

One of the hardest challenges when developing this co-op prologue for Max Payne 3 was making sure bullet-time worked with multiple players at the same time.

“It took a real leap of imagination from the lead designer in London to solve the dual problem of needing to avoid all players being dragged into slow motion by someone triggering bullet-time out of sight and not disadvantaging the effect-triggering player by having them move slowly while everyone else stayed in real-time. The line-of-sight chain concept that makes it work was a moment of inspiration,” said the source.

“It was all a bit cart-before-horse […] I think you could make a great co-op campaign for Max Payne 3, but you’ve got to design a game around it rather than try to add it to a single-player game design.”

In other news, Bethesda’s lead designer has talked about how the game will cover “so much new ground” when it releases later this year.

The post ‘Max Payne 3’ originally had a co-op story prologue appeared first on NME.

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