This week Iāve spent an awful lot of time playing Star Wars Jedi: Fallen Knight. Not a new game ā a pretty but middling hack-and-slash title that EA released late last year ā but new to Xbox Game Pass. God bless Game Pass.
Iām going to let you in on a little secret: If thereās one way to make me enjoy your video game, itās to include a robot in it. I love video game robots. Fallen Knight introduces BD-1, a diminutive bipedal fella who follows you around for much of the game, distracting you with its cuteness during critical moments of combat. I am a sucker for video game robots.
I havenāt enjoyed a video game robot as much as I am doing BD-1, since Gears 5 ā also released last year ā gave a load of screen time to JACK, Delta Squadās perennially hovering sidekick. Nobody is impervious to JACKās charms, not even the perennially skulking Marcus Fenix. and without the little robot, nobody is getting through any big ass doors. Isnāt it strange that the time it takes JACK to rip open a door is the same length of time it takes for Delta Squad to clear an area of Locust? Curious.

Then thereās the Eyebot from the Fallout series. Iām a big fan. Built by RobCo before the Great War, the Eyebot ā of which there are many ā survived the falling of the big bombs and now wafts around the wasteland by means of unseen propulsion, spreading Enclave propaganda. Eyebots are essentially a cross between the sort of men who approach lone female travellers on public transport and a rusty bucket.
Consider Ghost from the Destiny series, famously voiced by Game Of Thronesā Peter Dinklage, until a tidal wave of poor feedback from players ā believing Dinklage to sound āboredā or ādisengagedā (hey, you try carrying Game Of Thronesā season eight on your back) ā prompted Bungie to have the lines re-recorded by veteran video game voice actor Nolan North ā best known as Nathan Drake.
And what of Borderlandsā Claptrap? Sure, the one-wheeled-one-eyed dustbin-on-legs is a divisive figure. Some players have expressed frustration at his over-enthusiasm ā the fact Claptrap just wonāt shut up. Ever. And yet Claptrap gives Gearboxās franchise its soul. Itās basically like the Zooey Deschanel vehicle New Girl ā irritating, but much missed now itās gone.
Iād also like to make a case for Portal 2ās Wheatley. Itās never explained in-game why Michigan-based Aperture Scienceās neurotic companion has an English West Country accent, but its brilliantly voiced by Bristol-born comedian Stephen Merchant. Itās interesting to note that Valve originally had The IT Crowdās Richard Ayoade under consideration. Oh, what could have been!

Another Valve creation is Half-Life 2ās Dog, Alyx Vanceās growling, ground stomping companion. Dog would win no awards at Crufts, but he is adorable in his own fiercely loyal way. āFirst model was about yay-high,ā says Alyx, the first time you meet her hulking robot pet. āIāve been adding to him ever since.ā Which begs the question, why hasnāt she given him the ability to speak with anything other than canine-esque whines? Cruel.
How about Ratchet & Clankās Clank? You know when you go to a rock concert and thereās some douche in front of you wearing a backpack? Youāre like, āhey buddy, this is a rock show, not a camping trip!ā And then they punch you in the face? All of this is theoretical, obviously. But if said doucheās backpack Clank ā as how Ratchet wears him for much of the beloved 2002 platform gamesā playing time ā weād keep our mouths shut and just enjoy looking at his adorable face.
Man, I love me a video game robot.
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